waltstephen/vibeteachmsc/jump-and-game-loop
Claude Code and agent skill by waltstephen/vibeteachmsc
Trust tier 3
- community
Source check pending
Checking that the SKILL.md file is still in the repository.
Add beginner-friendly jump physics and a minimal frame loop to the Dino teaching project. Use when students need stage-2 style help for input handling, gravity, landing clamps, and requestAnimationFrame without overengineering.
Install
npx vskill@latest install waltstephen/vibeteachmsc/jump-and-game-loopSKILL.md
Skill: jump-and-game-loop
What This Skill Is
A minimal pattern for adding jump physics and a frame loop without overengineering.
Why It Matters in This Project
This stage teaches core real-time update logic: input, physics, render.
Files Usually Touched
main.js
Common Bugs
- Multiple jump triggers while in air
- Gravity applied with wrong sign
- Missing
requestAnimationFrame
Debugging Checklist
- Log
yandvyvalues during jump - Verify jump only starts when on ground
- Clamp landing at ground level
- Confirm loop still draws every frame
How Students Should Ask Codex
"Stage 2 only: add jump with gravity in main.js, avoid refactor, and include 3 manual test steps."
Done Looks Like
- Dino jumps and lands predictably
- No double-jump bug in base stage
- Code remains compact in one file
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/jump-and-game-loop/SKILL.md
Popularity
- 7-day trend score
- 5
Not refreshed yet.
Works with
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Embed badge
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