<< All versions
Skill v1.0.0
currentAutomated scan100/100wenmin-wu/ds-skills/squeeze-compact-local-search
──Details
PublishedOctober 7, 2026 at 04:46 PM
Content Hashsha256:0be8b88cc8db5b93...
Git SHA
──Files
Files (1 file, 2.9 KB)
SKILL.md2.9 KBactive
SKILL.md · 69 lines · 2.9 KB
version: "1.0.0" name: tabular-squeeze-compact-local-search description: Three-stage packing refinement — uniform squeeze toward centroid, greedy compaction per object, then multi-directional local search — to tighten solutions after metaheuristic optimization
Squeeze-Compact-Local Search Pipeline
Overview
After simulated annealing or another metaheuristic finds a feasible packing, three refinement stages can squeeze out additional density: (1) Squeeze — uniformly scale all objects toward the centroid until overlap occurs, (2) Compact — greedily move each object toward the center, accepting if no collision, (3) Local search — try small translations and rotations in 8 directions at decreasing step sizes. Run in sequence; each stage feeds its output to the next.
Quick Start
python
def squeeze(state, score_fn, overlap_fn, steps=100):center = state.centroid()for scale in [1 - i * 0.0005 for i in range(steps)]:trial = state.scale_toward(center, scale)if not overlap_fn(trial):state = trialelse:breakreturn statedef compact(state, score_fn, overlap_fn, rounds=50):center = state.centroid()for _ in range(rounds):for i in range(len(state)):direction = center - state.position(i)step = direction * 0.01trial = state.move(i, step)if not overlap_fn(trial):state = trialreturn statedef local_search(state, score_fn, overlap_fn, rounds=80):dirs = [(1,0),(-1,0),(0,1),(0,-1),(1,1),(-1,-1),(1,-1),(-1,1)]for step_size in [0.1, 0.05, 0.01, 0.005]:for _ in range(rounds):for i in range(len(state)):for dx, dy in dirs:trial = state.move(i, (dx*step_size, dy*step_size))if not overlap_fn(trial) and score_fn(trial) < score_fn(state):state = trialreturn stateresult = local_search(compact(squeeze(sa_result, score, overlap), score, overlap), score, overlap)
Workflow
- Squeeze: scale all objects toward centroid with decreasing factor until first overlap
- Compact: for each object, greedily step toward center if no collision
- Local search: 8-directional moves + rotation at decreasing step sizes
- Accept moves only if feasible and score improves (or stays same)
- Chain:
squeeze → compact → local_search, optionally repeat
Key Decisions
- Squeeze step: 0.0005 per step is conservative; larger steps risk missing the tight boundary
- Compact rounds: 50 is usually enough for convergence
- Local search granularity: start coarse (0.1), end fine (0.005) — progressive refinement
- Corner-first: prioritize objects touching the bounding box boundary for bigger gains