xilinx/mlir-aie/aie-hw-bringup
Claude Code and agent skill by xilinx/mlir-aie
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Guide to bringing up a new IRON design on real AIE/NPU hardware for the first time — sequential block-by-block (and, for large models, dispatch-by-dispatch) bring-up against a reference, immediate output comparison against the numeric oracle/ONNX Runtime, methodical bisection when something hangs or mismatches, memory-budget tile splits, and validating the host-orchestration handoff between dispatches as its own step. Use this whenever the user is getting a new design running on real NPU hardware for the first time, debugging a hang/deadlock/wrong-output on real hardware (as opposed to in simulation), comparing NPU output against a reference to find where a design diverges, hitting an L1/tile memory budget overflow, or debugging a multi-dispatch handoff — even if they haven't framed it as "bring-up."
Install
npx vskill@latest install xilinx/mlir-aie/aie-hw-bringupSKILL.md
Hardware bring-up against a reference (the "minimal functional version" phase)
Third of four porting phases (see aie-model-baseline for the oracle this phase compares against, aie-dataflow-presim for the simulation that should already have caught topology/deadlock bugs before this phase starts, aie-kernel-opt/aie-dataflow-opt for optimization afterward).
Simulation catches deadlocks and math bugs cheaply, but it can't catch everything — real hardware has memory budgets, real DMA timing, and real toolchain behavior that a mock doesn't model. This phase is about finding those bugs efficiently once you're on real silicon, without re-deriving the debugging process from scratch each time.
1. Bring up sequentially — never wire the whole design first
Get the smallest possible piece running and bit-exact on hardware first (one block, one layer), then extend by one block/link at a time. At every step, exactly one thing is new since the last known-good state, which is what makes the next section possible.
Resist the temptation to wire the full chain because "the simulator already validated it" — the simulator validates the topology and the math; it doesn't validate real DMA timing, real memory layout, or toolchain codegen, so hardware can still fail in ways simulation couldn't predict.
If the model spans multiple dispatches (see aie-model-baseline), bring up and validate each dispatch on its own first, exactly like a block or layer — then bring up the host-orchestration path that stitches dispatches together as its own, separate step. A correct dispatch A and a correct dispatch B do not imply a correct handoff between them: the host code that writes A's output, reloads weights, and invokes B is new surface area that doesn't exist in a single-dispatch design, and it fails in its own ways — a race between when the host reads A's output and when B starts, a layout or scale mismatch between what A wrote and what B expects to read, a weight-reload that didn't happen because a cache thought nothing changed. Treat it as a bring-up target in its own right, not an assumed-correct implementation detail.
2. Compare against the reference immediately, on the same input
At every step, run the same canary input through both the NPU design and the phase-1 oracle (or ONNX Runtime / the original framework), and diff the output immediately — don't accumulate several new blocks before checking. A single fixed canary input is enough for fast iteration; save broader validation (many inputs, accuracy metrics) for once the design is stable.
3. Bisect methodically — one hypothesis, one change, at a time
When something hangs or the output mismatches, treat every candidate cause as an independent hypothesis and test it in isolation rather than changing several things and hoping: disable streaming, lower an ObjectFifo depth, split a kernel across two tiles, remove one dependency — one change per test, narrowing to the minimal trigger. If a sibling block/layer already hit a similar-looking failure, try its known fix first before reaching for something novel — a new hypothesis is only worth it once the boring ones are ruled out.
If comparing two versions of a design that behave differently, a structural diff of the generated MLIR (FIFOs, locks, links, call arguments) between the working and broken version is often faster than staring at either one in isolation — the diff itself points at what changed.
Concrete, previously-hit gotchas worth checking early in a bisection:
- Devicename must match the physical hardware. An npu1 xclbin run on a
Strix (npu2) board can return all-zero output silently rather than erroring — check xrt-smi examine against the target string before chasing a "wrong output" bug that's actually a device mismatch.
- Stale build artifacts masquerade as a code bug. Incremental builds
track file mtimes, not semantic changes; a .prj/ directory or a stale .exe can silently keep running yesterday's design. When a fix doesn't change behavior, confirm the artifact actually rebuilt before concluding the fix didn't work.
- NPU JIT/xclbin caching can serve a stale binary across runs. Clear
the cache directory between configurations you're trying to compare, and verify with a fresh cache location, not an assumption that "it must have rebuilt."
- **Device driver state can persist across runs in ways that look like a
hardware fault.** Autosuspend timing and memory fragmentation after repeated rebuild/reload cycles have both produced failures that looked like a design bug but were resolved by a driver-level reset — worth ruling out before assuming the design itself regressed.
- **For a multi-dispatch design, check the boundary before the dispatches
themselves.** If dispatch A and dispatch B each validate correctly in isolation but the chained result is wrong, suspect the handoff first — a scale/layout mismatch between what A wrote and what B expects, or a stale weight buffer that wasn't reloaded — before re-debugging either dispatch's internals.
4. Tile memory budget overflow: split, don't squeeze
When a tile's L1 (or a DMA descriptor's budget) overflows because a kernel needs to hold more simultaneous state than fits — multiple activations alive at once for a wide skip/concat, say — the fix that scales is splitting the work across two tiles and cascading the partial result, not squeezing the existing kernel by shrinking precision or unrolling less. Precision/unroll cuts trade away exactly the correctness or performance this phase is trying to establish; a tile split is a dataflow decision that doesn't cost either.
Checklist before moving to optimization (aie-kernel-opt / aie-dataflow-opt)
- [ ] Every block/layer brought up and validated bit-exact on real
hardware, incrementally, not all at once
- [ ] Full chain validated bit-exact against the oracle/reference on at
least one real canary input
- [ ] If the model spans multiple dispatches: each dispatch validated
independently, and the host-orchestration handoff between them validated as its own step, not assumed correct because both sides passed in isolation
- [ ] Any memory-budget overflow was resolved via a tile split, not a
precision/unroll compromise
- [ ] Design rules learned during bring-up (minimum FIFO depth for a
pattern, a tile split that was necessary) are written down for reuse on the next variant, not left to be rediscovered
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Source
- SKILL.md in the repositoryCheckingskills/aie-hw-bringup/SKILL.md
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