xingbagan/fanovelist/canvas-procedural-animation

Claude Code and agent skill by xingbagan/fanovelist

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Checking that the SKILL.md file is still in the repository.

Use p5.js/canvas for local procedural character effects: particles, weather, squash/stretch, walk cycles, and environmental motion.

Install

npx vskill@latest install xingbagan/fanovelist/canvas-procedural-animation

SKILL.md

Canvas Procedural Animation

Use this skill when p5.js or Canvas is used for character-supporting motion: rain, snow, leaves, feathers, ambient particles, squash/stretch, or procedural walk cycles.

Proven Pattern

p5.js runs setup once and redraws continuously through draw(). Keep animation state deterministic from time/frame values when rendering previews.

js
function setup() {
createCanvas(1920, 1080);
}
function draw() {
const t = millis() / 1000;
clear();
drawCharacter(width / 2, height / 2 + sin(t * 8) * 8);
}

Use For

  • Particle/weather overlays.
  • Environmental motion.
  • Simple procedural bodies.
  • Effects that do not need individually authored SVG parts.

Avoid For

  • Complex facial acting where SVG/layered rig parts are easier to inspect.
  • Final renders that need exact frame determinism unless the runtime exposes

frame-index control.

Sources

  • p5.js setup() reference: https://p5js.org/reference/p5/setup/
  • p5.js draw() reference: https://p5js.org/reference/p5/draw/
  • p5.js animation examples: https://p5js.org/examples/

Security

  • Security scanPassed, 90 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

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Source

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