xingbagan/fanovelist/character-rigging
Claude Code and agent skill by xingbagan/fanovelist
Trust tier 3
- community
Source check pending
Checking that the SKILL.md file is still in the repository.
Build data-driven 2D character rigs for local animation: parts, pivots, layers, constraints, views, and reusable rig packages.
Install
npx vskill@latest install xingbagan/fanovelist/character-riggingSKILL.md
The same SKILL.md was published earlier as gabrielmoreira/agent-skills-mirror/character-rigging.
Character Rigging
Use this skill when building OpenMontage rig_plan artifacts or renderer input for local 2D character animation.
Proven Patterns
- Keep runtime code generic; make each character a data package.
- Split characters into independently transformable parts.
- Define pivots in the same coordinate space as the artwork.
- Store constraints on moving parts to prevent impossible rotations.
- Keep layer order explicit; do not rely on SVG source order after generation.
- Start with one view and add views only when the shot list requires them.
Rig Package
Quality Checklist
- Every moving part has a pivot.
- Every child part has a parent where hierarchy matters.
- Mouth shapes are separate assets or separate path groups.
- Eyes and pupils are separate when gaze needs to change.
- Props are separate if the character touches or carries them.
Sources
- SVG transform-origin behavior is browser-defined and can be sensitive to
coordinate space; prefer explicit SVG-coordinate pivots when using GSAP svgOrigin: https://gsap.com/docs/v3/GSAP/CorePlugins/CSS/
- Remotion animations must be frame-driven and deterministic via current frame:
https://www.remotion.dev/docs/use-current-frame
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingsrc/openharness/openmontage/agents_skills/character-rigging/SKILL.md
Popularity
- 7-day trend score
- 5
Not refreshed yet.
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