xliuxjianx/blender-production-skills/blender-local-asset-library
Claude Code and agent skill by xliuxjianx/blender-production-skills
- community
Checking that the SKILL.md file is still in the repository.
Search and inspect the installed Blueish Blender Asset Library without mutating it. Use when a user asks for a local Blender asset, node preset, Blueish asset, Asset Browser entry, or named source, or when the Router has selected a node-centric/reusable Geometry Nodes, material, simulation, rigging, compositor, or NPR route with eligible local catalogs; return compatible, attributable candidates for the Router-approved workflow.
Install
npx vskill@latest install xliuxjianx/blender-production-skills/blender-local-asset-librarySKILL.md
Blender Local Asset Library
Use this Skill as a read-only discovery and compatibility layer. It does not own a production stage, choose a route, create geometry, append data, change Asset Browser preferences, or replace an already working Blender system.
Authority And Scope
Follow ../blender-production-router/references/system-choice-contract.md and ../blender-production-router/references/production-protocol.md.
- The Router alone owns
task_route.json,stage_state.json, retry budgets, rollback, and pauses. - This Skill discovers candidates and inspects their public interface and provenance.
- The Router-approved specialist owns whether a candidate is used and how it is integrated:
- geometry graph:
blender-geometry-nodes-studio; - repetition, source dependencies, and procedural route:
blender-procedural-systems; - shader group:
blender-material-surfacing; - physical or particle system:
blender-simulation-effects; - rigging group:
blender-deformation-rigging; - stylized engine-specific group:
blender-npr-eeveeorblender-npr-cycles.
The default library root is C:\Users\Administrator\Downloads\Assets-main\Assets-main\blender\assets. Set BLENDER_LOCAL_ASSET_LIBRARY_ROOT or pass --root when the library moves.
Discovery Workflow
- Use
scripts/search_local_asset_library.pyto search the JSON metadata by outcome, catalog,
type, and Blender version. It reads files only. Run scripts/check_local_asset_sources.py once after a library update, or whenever a source fails to open, to distinguish a complete .blend from a Git LFS pointer file.
- Reject candidates whose minimum Blender version exceeds the probed runtime.
Also reject or explicitly defer candidates whose source_files are missing or still Git LFS pointer files; metadata presence is not proof that a source .blend can be opened. Once all currently available sources are present, build the inspected capability cache with scripts/build_asset_capability_catalog.py, then run scripts/probe_local_asset_capabilities.py against that catalog; read capability-catalog.md for its semantics.
- Compare the candidate with the Router's approved route using
asset-library-policy.md. Do not select a node asset just because it exists.
- Read the candidate's
runtime_probebefore recommending it. A passed probe means it is
callable in the current Blender runtime, not that it can be pasted blindly into a task scene. Respect its integration_modes: a modifier group can own a Nodes modifier; a nested_group is a field/helper group that belongs inside another GN graph; shader, compositor, object, material, and collection assets belong to their respective owner systems.
- Inspect a short list of plausible source files in isolated background Blender with
scripts/inspect_local_asset_blend.py. Inspect the actual node tree, public inputs, group type, dependencies, and complexity before any integration.
- Hand the result to the owning specialist. A selected asset must remain explainable as a Blender
system with named inputs and testable output, never an opaque black box.
- When a candidate is intentionally used, let the owner add optional
asset_provenanceto the
affected entry in construction_graph.json: library root, source .blend, asset name, catalog, inspected group identity, runtime version, owner Skill, integration mode, and reason it beats the rejected candidate.
Example search:
Build then probe the runtime cache:
Example isolated inspection:
System Choice
Use a local Geometry Nodes asset when it materially improves field-driven logic, adaptive or context-aware variation, multiple coordinated source rules, reusable procedural topology, large-scale instancing, or a node simulation. Keep simple Mirror, Bevel, Solidify, straightforward Array, basic curve profile, and standard deform systems as direct native components when they give the clearest control.
Normal architectural and hard-surface cuts stay native Boolean operations. A node asset can help generate or position cutters only when it adds meaningful parameterized logic; it does not replace the evaluated Boolean ownership of the host volume.
Shader, compositor, rigging, particle, and stylized assets are separate categories. Do not treat a shader node group as Geometry Nodes, or treat a stylized asset as a physically validated PBR material.
Hard Rules
- Do not install extensions, write to the library, alter Asset Browser preferences, or save source
.blendfiles. - Do not auto-append or auto-link an asset based only on a keyword match.
- Do not route a task, change the selected method, consume a retry, or update stage state.
- Do not replace a small native system with a large graph without a recorded control or output benefit.
- Do not replace native Boolean Difference for ordinary host-volume openings or hard-surface cuts.
- Do not assume an asset is compatible until its Blender version and actual group interface have been checked.
- Do not import a material, compositor, rigging, or NPR group through the wrong specialist.
Read asset-library-policy.md before recommending a candidate.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewNot runA model review is scheduled for the next rescan.
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingblender-local-asset-library/SKILL.md
Popularity
- Repository stars
- 271
- Repository forks
- 22
- 7-day trend score
- 0
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
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