xliuxjianx/blender-production-skills/blender-npr-cycles
Claude Code and agent skill by xliuxjianx/blender-production-skills
- community
Checking that the SKILL.md file is still in the repository.
Build and validate Blender 5.2 Cycles 3D-to-2D materials using four camera-plane-offset Shader Raycast tests to derive an editable silhouette mask, combined with Cycles-compatible toon or flat shading. Use when a Cycles render needs an in-material outline without Shader to RGB.
Install
npx vskill@latest install xliuxjianx/blender-production-skills/blender-npr-cyclesSKILL.md
Blender NPR Cycles
Create a Cycles-compatible object-outline mask with Blender 5.2's Shader Raycast node. This is a shader workflow, not Geometry Nodes.
Suite Authority
Follow ../blender-production-router/references/production-protocol.md and ../blender-production-router/references/native-component-contract.md. The Router owns route, stage, budgets, rollback, and pauses. This skill owns Cycles raycast shading and outline evidence only; it cannot reroute, restart analysis, or use NPR to conceal geometry defects.
System Choice And Asset Boundary
Read ../blender-production-router/references/system-choice-contract.md. A requested stylized, shader, or compositor candidate may be discovered by blender-local-asset-library, but this Skill owns whether it is compatible with Cycles and the four-raycast outline method. Do not import an Eevee-only Shader to RGB graph or a Geometry Nodes outline merely because it comes from a local asset library.
Require passed formal topology, Structural Forms, Transition Forms, connection, silhouette, and real-bevel gates first. Raycast outlines may stylize an accepted surface; they are not evidence of a valid contour, welded shell, manufactured radius, or clean intersection.
Availability Gate
- Require Blender 5.2 or newer.
- Require Cycles and
ShaderNodeRaycast. - Never substitute Eevee-only
Shader to RGB. - If the Blender version lacks Shader Raycast, route to inverted hull, Line Art,
Freestyle, or compositor line extraction and record the fallback.
Raycast Method
For each camera-plane offset +X, -X, +Y, and -Y:
- Transform the offset vector from Camera space to World space.
- Scale it by the requested outline width.
- Add it to Geometry Position to create the ray origin.
- Multiply Geometry Incoming by
-1to point toward the camera. - Run Shader Raycast with a bounded ray length.
- Read
Is Hit.
Multiply the four hit masks. A point that remains covered in all four shifted tests is interior; a point that fails at least one test becomes outline. Use the result to mix a dark outline shader with a Cycles-compatible base shader.
Use scripts/build_cycles_npr.py to build:
- one reusable ray-sample shader group;
- one four-direction outline-and-toon shader group;
- one owned material on explicitly selected mesh objects.
The script defaults to local-object ray tests so nearby objects do not contaminate the silhouette. Scene-aware ray tests must be an intentional choice.
Hard Rules
- Do not reset the scene or World.
- Do not replace an existing user material without explicit approval.
- Do not use Shader to RGB in Cycles.
- Do not implement this method as Geometry Nodes.
- Do not use unlimited ray distance or an unbounded width.
- Do not assume world-space width is screen-space constant. Test near and far cameras.
- Do not silently enable scene-aware ray tests; neighboring geometry can create false
outlines.
- Account for four additional shader-ray queries per shaded point when setting render
samples, subdivision, and resolution.
- Disable the outline and verify neutral clay plus wireframe before accepting the NPR result.
Validation Gate
Check all of the following:
- Cycles is active and Blender is at least 5.2.
- The sample group contains Camera-to-World vector transform, scaled offset, shifted
position, reversed Incoming direction, and Shader Raycast.
- The look group contains exactly four ray-sample instances with
+X/-X/+Y/-Yoffsets. - Three multiply operations combine all four
Is Hitvalues. - Local-only behavior matches the requested interaction policy.
- Front, profile, three-quarter, near, and far renders show a coherent outline.
- Neighboring-object, concavity, thin-part, transparency, displacement, and animation
tests have been reviewed.
- Render cost and unique review-image paths are reported.
Read references/cycles-raycast-outline.md for the reconstructed graph, limitations, fallbacks, and official Blender documentation.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewNot runA model review is scheduled for the next rescan.
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingblender-npr-cycles/SKILL.md
Popularity
- 7-day trend score
- 0
Not refreshed yet.
Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
- Claude Code
- Cursor
- GitHub Copilot
- Windsurf
- Codex
- Gemini CLI
- Cline
- Amp
- Roo Code
- Goose
- Continue
- Kilo Code
- Junie
- Trae
- OpenHands
- Qwen Code
- AI Agent
- Tabnine Chat
- Sourcegraph Cody
- Amazon Q
- Firebase Genkit
- Sweep
- Devin
- Phind
- Mentat
- Claude Desktop
- Aider
- GPT Pilot
- Plandex
- bolt.new
- v0
- Replit Agent
- Anse
- TypingMind
- BetterChatGPT
- LibreChat
- Warp AI
- Pieces
- Fig AI
Embed badge
[](https://verified-skill.com/skills/xliuxjianx/blender-production-skills/blender-npr-cycles)