yzxoi/synergy-minecraft-mcp/ender-pearls

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Hunt endermen for ≥12 ender pearls — warped forest (Nether) is the densest spot, overworld night works too. Pearls + blaze powder = eyes of ender.

Install

npx vskill@latest install yzxoi/synergy-minecraft-mcp/ender-pearls

SKILL.md

Skill: ender_pearls

Phase 4 of the dragon route. You need 12 pearls for up to 12 eyes of ender (stronghold frames spawn ~10% pre-filled, but don't count on it).

Done when

  • get_self_status shows ≥12 ender_pearl

Endermen, from your perspective

  • Your gaze does not anger them. Look-aggro is a player-only mechanic — you're an entity. No pumpkin tricks needed; they turn hostile only when you hit them. (Warn your owner not to stare, though.)
  • 40 HP, melee-only (~7 dmg), teleport when struck — often behind you. Expected; keep swinging.
  • They teleport away from arrows — `melee_attack` (melee), never `ranged_attack`.
  • They teleport out of rain and away from water. Check get_world_info: raining → wait or fight in the Nether instead. Don't fight next to water.
  • Drop: 0–1 pearl per kill (avg 0.5) → expect ~24 kills for 12 pearls.

Where to fight

SpotDensityNotes
Warped forest (Nether)High — best choiceTeal forest; endermen everywhere, no rain, you're already in the Nether after phase 3
Overworld at nightLowPlains/desert, flat sight-lines; get_world_info to confirm darkness
Soul sand valleyMediumSlow walking (soul sand), watch for ghasts

Finding the forest: `locate_biome(biome="minecraft:warped_forest")` — never wander-and-scan. It answers with coordinates and distance up to ~6400 blocks out. The answer is accurate to ~64 blocks: goto the x/z, then scan_nearby_entities to confirm endermen (or scan_blocks for warped_nylium). Not found → travel a few thousand blocks and retry, same as locate_structure.

Hunting loop

  1. equip_item(diamond_sword), food check (get_self_status).
  2. scan_nearby_entities to confirm endermen around; reposition with goto if the area is dry.
  3. scan nearby endermen, then call melee_attack with up to four returned runtime IDs; it collects each pearl before selecting the next target.
  4. get_self_status between batches; HP ≤ 8 → disengage, eat.
  5. Repeat until ≥12 pearls.

Piglin bartering (fallback only)

Piglins drop ender pearls for gold ingots at ~2% per barter (~47 ingots per pearl on average). Only worth it if you looted a pile of gold; otherwise mining gold for this is slower than hunting. To barter: wear gold, drop ingots near a piglin, collect_items what it throws back.

What to load next

≥12 pearls → mark phase 4 completed, then load_skill(name="stronghold_finding"). The endgame is two skills away.

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