yzxoi/synergy-minecraft-mcp/stronghold-finding
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Checking that the SKILL.md file is still in the repository.
Craft eyes of ender, find the stronghold with the locate_structure tool (no eye-throwing needed), reach the portal room, and fill the 12 frames via inspect_block + interact_at.
Install
npx vskill@latest install yzxoi/synergy-minecraft-mcp/stronghold-findingSKILL.md
Skill: stronghold_finding
Phase 5 of the dragon route. With rods and pearls in hand you craft eyes, walk straight to the stronghold — `locate_structure("minecraft:stronghold")` replaces the whole throw-and-triangulate ritual — and activate the End portal.
Done when
- You're standing at an activated End portal (all 12 frames filled, purple portal surface visible)
- Dragon-fight gear still intact (
get_self_statuscheck againstdragon_combat's packlist)
Step 1 — craft the eyes
Both are 2×2/shapeless recipes — lookup_recipe for the layout, then transfer the ingredients into a grid and take the result (see the containers skill; no crafting table needed).
blaze_powder— each blaze rod grinds into 2 powder.ender_eye(×12) — 1 blaze powder + 1 ender pearl each.
12 is the worst case; frames generate pre-filled at 10% each (~1–2 typically), so spares may remain. Never throw eyes to navigate — locate_structure("minecraft:stronghold") is free and exact; eyes are only for the frames.
Step 2 — go there
locate_structure("minecraft:stronghold")→ coordinates, direction, distance (often 1000–2500 blocks; the journey is the long part).goto(x, ~60, z)to cross the surface, thengoto(x, 30, z)— navigation digs down on its own. Strongholds sit around Y 6–50.- Hit stone bricks → you're inside.
scan_blocks(end_portal_frame)to find the portal room; no match → explore corridors withgotoand rescan. (Stronghold corridors are stone_bricks / mossy_stone_bricks / cracked_stone_bricks.)
Step 3 — secure the portal room
The room has a lava pool under the frame and a silverfish spawner on the stairs:
mine(spawner)immediately — unlike the blaze spawner, this one is pure liability.- If silverfish are already out, scan them, then pass their runtime IDs to
melee_attack; don't let them burrow into the brickwork. buildcobblestone over the lava pool edges where you'll stand.
Step 4 — fill the frames
- The 12
end_portal_frameblocks ring a 3×3 opening.scan_blocks(end_portal_frame)lists all 12 positions. inspect_blockeach frame — thehas_eyeproperty tells you which are pre-filled.interact_at(button=right, x, y, z, item_id=minecraft:ender_eye)on each empty frame. Eyes cannot be taken back out.- The 12th eye activates the portal; the opening fills with the starfield surface.
Before dropping in
load_skill(name="dragon_combat")now, not after jumping — the fight needs a plan.- Verify the dragon packlist and tell your owner the portal is active and where it is. They may want to set their respawn nearby and come watch — entering the End is one-way until the dragon dies.
What to load next
dragon_combat. This is the final phase.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingminecraft-numen/common/src/main/resources/skills/stronghold_finding/SKILL.md
Popularity
- 7-day trend score
- 5
Refreshed 9 Oct 2026, 14 days ago.
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Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
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