zhangyanbo/vibe-research-skill/vibe-research-explore

Claude Code and agent skill by zhangyanbo/vibe-research-skill

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Run exploratory research loops - branch, run small fast experiments, produce figures, report findings honestly, let the user judge direction. Use when exploring a new idea or hypothesis, testing whether an approach works, running quick experiments in a research project, or whenever the user asks to "try" something experimental.

Install

npx vskill@latest install zhangyanbo/vibe-research-skill/vibe-research-explore

SKILL.md

Explore

The workflow for exploratory experiments: the user gives the direction and the boundaries; explore quickly within them.

Confirm three things before starting

  • Purpose: why explore this? Ask if unclear; do not invent a purpose.
  • What counts as a result: what figure or evidence would answer the question.
  • Boundaries: time and compute budget; what must not be touched.

The exploration loop

  1. Branch first. Exploration happens on a branch, autonomously and in small steps: run the smallest experiment first, scale up once it works. No need to ask permission at every step.
  2. Every step produces figures into result/. Reporting only statistics does not count as done: plot full distributions, not just means.
  3. Look at your own figures before reporting. Does the result make sense? Anything unexpected? Surprises are often more valuable than the expected result; point them out to the user explicitly.
  4. When the plan stops making sense, say so. If what the figures show contradicts the agreed plan partway through, pause and propose an adjustment — do not finish the plan mechanically, and do not silently switch to a different plan either.
  5. Report: what changed, where the outputs are, what the figures show. Describe failed attempts too; deliver bad news plainly. A clear "this approach does not work, and here is the figure that shows it" is a complete result of exploration, not a failure to produce one.
  6. Direction is the user's call. Continue, pivot, or abandon is decided by the user, from the figures. Put everything needed for that judgment into the figures.

After a performance push, subtract

Piling on tricks and new parts to chase performance is a legitimate exploration move. But the moment the gain lands, the next step is subtraction, not more addition:

  • Test what can be removed. Additions accumulate, yet usually only one of them carries the effect. Strip them back one at a time and delete everything that does not, as much as will go.
  • Charge complexity as a cost. Performance bought with complexity is not free: weigh the remaining gain against the machinery it needs, and say so in the report. A small win that requires heavy machinery is usually not worth keeping.

The version worth reporting is the stripped-down one, with the performance–complexity trade-off stated.

Pace and runtime discipline

  • Facts that can be read directly from the code (tensor shapes, receptive fields) are not measured by experiment. Save experiments for what cannot be known statically, such as training dynamics.
  • Default rhythm: small experiments that finish within ~10 minutes, with real thinking in between. Full-scale, multi-seed runs come only at the end, to confirm a conclusion.
  • Estimate the runtime before launching. Check on a run every ~5 minutes; kill it if there is no result after 15 minutes and reconsider. Underestimating step time is the norm (a single SVD once turned a "quick experiment" into 76 minutes).

Wrapping up

  • Delete abandoned exploration code and files promptly. Most attempts get discarded; that is the normal fate of exploration.
  • Rejected approaches may be recorded in the project-specific section of src/CLAUDE.md, but record them with great care and deep humility about your own judgment: state exactly why the approach failed or was rejected, and distinguish a fundamental reason from insufficient exploration so far. Today's dead end may open up later. When unsure, write it as an observation, not a prohibition.
  • Results worth keeping go through merge acceptance (see the project root CLAUDE.md for the boundary rules).

Security

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