joker-zxr/my-skills/aamas-experiments
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Use when designing or auditing AAMAS experiments - self-play and population-based training, opponent selection, equilibrium and regret metrics, game-theoretic simulations, ablations, seeds, hyperparameters, compute, and claim-to-evidence fit - with emphasis on experiments that probe the interaction rather than chase a single-agent leaderboard.
Install
npx vskill@latest install joker-zxr/my-skills/aamas-experimentsSKILL.md
The same SKILL.md was published earlier as brycewang-stanford/awesome-journal-skills/aamas-experiments.
AAMAS Experiments
Use this before submission when the empirical or simulation story is not yet locked. At AAMAS the experiment exists to test the interaction claim, not to top a benchmark.
Experiment audit
- Map each empirical claim to a game, a self-play run, a population sweep, an ablation, or a
deviation test.
- Choose opponents deliberately: self-play alone rarely suffices; include held-out opponents,
population sets, or classical strategies as the claim requires.
- Separate simulations that validate a solution concept (where the equilibrium is known) from
real or applied studies that show practical multiagent behavior.
- Report uncertainty for stochastic results over both seeds and opponents: standard errors,
confidence intervals, or paired tests.
- Report the environment, number of agents, training regime, evaluation protocol, metrics,
hyperparameter ranges, chosen settings, seeds, hardware, software versions, and runtime.
- Add ablations for the interaction mechanism (communication, reward sharing, the payment rule),
not just cosmetic variants.
- Audit for the mismatch between the strategic claim and the setup: an equilibrium claim tested
against only one fixed opponent, or a cooperation claim that hides a reward-shaping constant.
What experiments are for at this venue
- The strongest design shows the interaction under stress: agents that can deviate, opponents
the method did not train against, and populations that vary in size or composition.
- One experiment that lets agents try to exploit the mechanism and fails to profit is worth more
than five extra environments where nothing strategic is tested.
- Reviewers, often game theorists, check whether the metric matches the claim: convergence to a
named solution concept, exploitability, social welfare, or regret - not just episodic return.
Interaction-validation design table
| Interaction claim | Matching experiment | Reject pattern avoided | |
|---|---|---|---|
| Converges to equilibrium | Convergence/exploitability curve under simultaneous adaptation | "Equilibrium asserted, never measured" | |
| Mechanism is truthful | Strategic-deviation test: an agent tries to misreport | "Truthfulness proved, never stress-tested" | |
| Beats other agents | Round-robin vs held-out opponents and a population | "Self-play only" | |
| Emergent cooperation | Sweep over reward/opponent settings with variance | "One seed, one setting, one story" |
Vignette: a coordination-protocol study
Suppose the paper claims a learned protocol raises cooperation in a repeated public-goods game. The matching plan: sweep group size and defector fraction for cooperation curves, add held-out opponents that never appeared in training, and inject a free-rider agent to measure whether it profits - every panel tied to a numbered claim or definition.
Statistical reporting floor
- Seeds and replication counts for every stochastic curve; captions must state whether bands are
standard errors, confidence intervals, or quantiles, and how many opponents were averaged.
- Report the compute actually consumed by self-play, not vague feasibility language.
Output format
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingplugins/my-skills/resources/Awesome-Journal-Skills/AAMAS-Skills/skills/aamas-experiments/SKILL.md
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