memphis004/9212026/assets-find
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Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.
Install
npx vskill@latest install memphis004/9212026/assets-findSKILL.md
The same SKILL.md was published earlier as majiayu000/claude-skill-registry/assets-find.
Assets / Find
Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames).
Filter syntax
- Name — filter assets by their filename (without extension). Words separated by whitespace are treated as separate name searches.
- Labels (`l:`) — assets can have labels attached. Use
l:before each label. - Types (`t:`) — find assets based on explicitly identified types. Available types include AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph.
- AssetBundles (`b:`) — find assets which are part of an Asset bundle.
- Area (`a:`) — find assets in a specific area. Valid values:
all,assets,packages. - Globbing (`glob:`) — use globbing to match specific rules.
Searching is case-insensitive. Use searchInFolders to restrict the search scope. maxResults caps the returned list (default 10) — results beyond it are truncated.
How to Call
For complex input (multi-line strings, code), save the JSON to a file and use:```bashunity-mcp-cli run-tool assets-find --input-file args.json```Or pipe via stdin (recommended):```bashunity-mcp-cli run-tool assets-find --input-file - <<'EOF'{"param": "value"}EOF```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |
|---|---|---|---|---|
filter | string | No | The filter string can contain search data. Could be empty. Name: Filter assets by their filename (without extension). Words separated by whitespace are treated as separate name searches. Labels (l:): Assets can have labels attached to them. Use 'l:' before each label. Types (t:): Find assets based on explicitly identified types. Use 't:' keyword. Available types: AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph. AssetBundles (b:): Find assets which are part of an Asset bundle. Area (a:): Find assets in a specific area. Valid values are 'all', 'assets', and 'packages'. Globbing (glob:): Use globbing to match specific rules. Note: Searching is case insensitive. | |
searchInFolders | any | No | The folders where the search will start. If null, the search will be performed in all folders. | |
maxResults | integer | No | Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated. |
Input JSON Schema
Output
Output JSON Schema
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Source
- SKILL.md in the repositoryCheckingMarooned/.claude/skills/assets-find/SKILL.md
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