memphis004/9212026/cinemachine-camera-list

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List every `CinemachineCamera` in the active scene with its name, priority, and whether it is currently the live (active) camera according to an active `CinemachineBrain`. Read-only.

Install

npx vskill@latest install memphis004/9212026/cinemachine-camera-list

SKILL.md

The same SKILL.md was published earlier as pmk95/gridsquad/cinemachine-camera-list.

Cinemachine / List Cameras

List every CinemachineCamera in the active scene. For each, returns the name, the priority value, a reference, and whether the camera is currently live (driving the view through an active CinemachineBrain).

Inputs

  • includeInactive (bool, default true) — include inactive/disabled CinemachineCameras.

Behavior

Finds all CinemachineCamera instances (including inactive ones), reads each Priority.Value, and compares against CinemachineBrain.ActiveVirtualCamera across all active brains to compute isLive. Read-only. The whole call runs on the Unity main thread.

How to Call

bash
unity-mcp-cli run-tool cinemachine-camera-list --input '{
"includeInactive": false
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
```bash
unity-mcp-cli run-tool cinemachine-camera-list --input-file args.json
```
Or pipe via stdin (recommended):
```bash
unity-mcp-cli run-tool cinemachine-camera-list --input-file - <<'EOF'
{"param": "value"}
EOF
```
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
includeInactivebooleanNoIf true (default), include inactive/disabled CinemachineCameras; if false, only those on active GameObjects.
Input JSON Schema
json
{
"type": "object",
"properties": {
"includeInactive": {
"type": "boolean"
}
}
}

Output

Output JSON Schema
json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-CameraListResponse"
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-CameraListItem-1": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-CameraListItem"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-CameraListItem": {
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Reference to the CinemachineCamera GameObject."
},
"cameraRef": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Reference to the CinemachineCamera component."
},
"name": {
"type": "string",
"description": "Name of the camera GameObject."
},
"priority": {
"type": "integer",
"description": "Priority value of the camera."
},
"isLive": {
"type": "boolean",
"description": "Whether this camera is currently live (active through a CinemachineBrain)."
}
},
"required": [
"priority",
"isLive"
]
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-CameraListResponse": {
"type": "object",
"properties": {
"count": {
"type": "integer",
"description": "Number of CinemachineCameras found."
},
"cameras": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-CameraListItem-1",
"description": "The CinemachineCameras in the active scene."
}
},
"required": [
"count"
]
}
},
"required": [
"result"
]
}

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