memphis004/9212026/cinemachine-set-priority

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Set the `Priority.Value` of a `CinemachineCamera`. The highest-priority active camera wins control of the `CinemachineBrain`.

Install

npx vskill@latest install memphis004/9212026/cinemachine-set-priority

SKILL.md

Cinemachine / Set Priority

Set the priority of a CinemachineCamera. When multiple CinemachineCameras are active, the one with the highest priority becomes live (drives the rendered view through the CinemachineBrain).

Inputs

  • gameObjectRef — the GameObject hosting the CinemachineCamera (required).
  • priority — the new integer priority value.

Behavior

Assigns CinemachineCamera.Priority with the given value, marks the scene dirty, and repaints the Editor. The whole call runs on the Unity main thread.

How to Call

bash
unity-mcp-cli run-tool cinemachine-set-priority --input '{
"gameObjectRef": "string_value",
"priority": 0
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
```bash
unity-mcp-cli run-tool cinemachine-set-priority --input-file args.json
```
Or pipe via stdin (recommended):
```bash
unity-mcp-cli run-tool cinemachine-set-priority --input-file - <<'EOF'
{"param": "value"}
EOF
```
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
gameObjectRefanyYesReference to the GameObject containing the CinemachineCamera component.
priorityintegerYesThe new priority value. Higher wins when multiple cameras are active.
Input JSON Schema
json
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"priority": {
"type": "integer"
}
},
"$defs": {
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"required": [
"gameObjectRef",
"priority"
]
}

Output

Output JSON Schema
json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-SetPriorityResponse"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"System.Type": {
"type": "string"
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-SetPriorityResponse": {
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Reference to the CinemachineCamera GameObject."
},
"cameraRef": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Reference to the CinemachineCamera component."
},
"priority": {
"type": "integer",
"description": "Resulting priority value."
},
"success": {
"type": "boolean",
"description": "Whether the operation succeeded."
}
},
"required": [
"priority",
"success"
]
}
},
"required": [
"result"
]
}

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