memphis004/9212026/gameobject-component-add
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Add one or more Components to a GameObject in the opened Prefab or active Scene. Component types are looked up by full name (with namespace) or by class-name fallback. Use 'gameobject-find' to locate the host GameObject and 'gameobject-component-list-all' to discover valid component type names.
Install
npx vskill@latest install memphis004/9212026/gameobject-component-addSKILL.md
GameObject / Component / Add
Add Component to GameObject in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first. Use 'gameobject-component-list-all' tool to find the component type names to add.
Inputs
componentNames— list of component type names. Each entry may be a fully-qualified type name (preferred) or a bare class name (resolved via fallback toAllComponentTypes).gameObjectRef— the target GameObject. Required.
Behavior
Per-name errors (unknown type, type not assignable to UnityEngine.Component, add-failed/duplicate) are accumulated in response.Errors / response.Warnings instead of throwing, so a single bad name does not abort the whole batch. Successful additions populate response.AddedComponents with ComponentDataShallow snapshots.
How to Call
For complex input (multi-line strings, code), save the JSON to a file and use:```bashunity-mcp-cli run-tool gameobject-component-add --input-file args.json```Or pipe via stdin (recommended):```bashunity-mcp-cli run-tool gameobject-component-add --input-file - <<'EOF'{"param": "value"}EOF```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |
|---|---|---|---|---|
componentNames | any | Yes | Full name of the Component. It should include full namespace path and the class name. | |
gameObjectRef | any | Yes | Find GameObject in opened Prefab or in the active Scene. |
Input JSON Schema
Output
Output JSON Schema
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Source
- SKILL.md in the repositoryCheckingMarooned/.claude/skills/gameobject-component-add/SKILL.md
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