zidong-llc/biblioteca/multiplayer
Claude Code and agent skill by zidong-llc/biblioteca
Trust tier 3
- community
Source check pending
Checking that the SKILL.md file is still in the repository.
Multiplayer game development principles. Architecture, networking, synchronization.
Install
npx vskill@latest install zidong-llc/biblioteca/multiplayerSKILL.md
The same SKILL.md was published earlier as administrakt0r/ai-agents-safe-coding-skills/multiplayer.
Multiplayer Game Development
Networking architecture and synchronization principles.
1. Architecture Selection
Decision Tree
Comparison
| Architecture | Latency | Cost | Security | |
|---|---|---|---|---|
| Dedicated | Low | High | Strong | |
| P2P | Variable | Low | Weak | |
| Host-based | Medium | Low | Medium |
2. Synchronization Principles
State vs Input
| Approach | Sync What | Best For | |
|---|---|---|---|
| State Sync | Game state | Simple, few objects | |
| Input Sync | Player inputs | Action games | |
| Hybrid | Both | Most games |
Lag Compensation
| Technique | Purpose | |
|---|---|---|
| Prediction | Client predicts server | |
| Interpolation | Smooth remote players | |
| Reconciliation | Fix mispredictions | |
| Lag compensation | Rewind for hit detection |
3. Network Optimization
Bandwidth Reduction
| Technique | Savings | |
|---|---|---|
| Delta compression | Send only changes | |
| Quantization | Reduce precision | |
| Priority | Important data first | |
| Area of interest | Only nearby entities |
Update Rates
| Type | Rate | |
|---|---|---|
| Position | 20-60 Hz | |
| Health | On change | |
| Inventory | On change | |
| Chat | On send |
4. Security Principles
Server Authority
Anti-Cheat
| Cheat | Prevention | |
|---|---|---|
| Speed hack | Server validates movement | |
| Aimbot | Server validates sight line | |
| Item dupe | Server owns inventory | |
| Wall hack | Don't send hidden data |
5. Matchmaking
Considerations
| Factor | Impact | |
|---|---|---|
| Skill | Fair matches | |
| Latency | Playable connection | |
| Wait time | Player patience | |
| Party size | Group play |
6. Anti-Patterns
| ❌ Don't | ✅ Do | |
|---|---|---|
| Trust the client | Server is authority | |
| Send everything | Send only necessary | |
| Ignore latency | Design for 100-200ms | |
| Sync exact positions | Interpolate/predict |
Remember: Never trust the client. The server is the source of truth.
When to Use
This skill is applicable to execute the workflow or actions described in the overview.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/web-app/public/skills/game-development/multiplayer/SKILL.md
Popularity
- Repository stars
- 36
- Repository forks
- 22
- 7-day trend score
- 23
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
- Claude Code
- Cursor
- GitHub Copilot
- Windsurf
- Codex
- Gemini CLI
- Cline
- Amp
- Roo Code
- Goose
- Continue
- Kilo Code
- Junie
- Trae
- OpenHands
- Qwen Code
- AI Agent
- Tabnine Chat
- Sourcegraph Cody
- Amazon Q
- Firebase Genkit
- Sweep
- Devin
- Phind
- Mentat
- Claude Desktop
- Aider
- GPT Pilot
- Plandex
- bolt.new
- v0
- Replit Agent
- Anse
- TypingMind
- BetterChatGPT
- LibreChat
- Warp AI
- Pieces
- Fig AI
Embed badge
[](https://verified-skill.com/skills/zidong-llc/biblioteca/multiplayer)